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Civ vi science civs
Civ vi science civs






civ vi science civs

Holy Site districts get +1 Faith from adjacent Tundra tiles. Holy Site districts get +1 Faith from adjacent Desert tiles. +1 Production and +1 Faith from improved Strategic resources. +2 Faith from tiles with Breathtaking Appeal.

civ vi science civs

When chosen receive a Builder in your capital. When chosen receive a Settler in your capital. +25% Production toward Ancient and Classical military units. +1 Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer). This will allow you a greater choice of Pantheons, which is critically important, as these benefits last you the entirety of the game. One consideration is doing the Shrine Rush, where you get Pottery first, then build A Scout and Shrine. This is one of the most important considerations of early game. Do not underestimate the value of Pantheons.








Civ vi science civs